
Walk right a few steps, and enter Classroom 104, Mrs Packerton’s room. Look at your text books, look at your backpack, look at the picture of you and your friends, and look at your locker itself to get the tip about paperclips. Walk right a few steps, and enter the boy’s room. Unfortunately, he wasn’t able to get a very good look at the file, so you need to come up with another plan. Your distraction worked - he was able to sneak into the Lounge, and see the files for Kim The Lunch Lady. Now enter through the door next to the window, so you‘re back in the Hall again. Remember that Larry is trying to sneak into that room? Throw TENNIS BALL at the window. Look at the window - this is the window of the Teacher’s Lounge. Interact with the (unmarked) tree a few times, until the TENNIS BALL falls to the ground. Walk left a few steps, and notice the TENNIS BALL stuck in the tree. Now Exit the hall, and go outside to the Courtyard. He’s standing outside the Teacher’s Lounge, and he’s waiting for the right moment to sneak in, so he can find the file on Kim The Lunch Lady. When you’re ready, leave the cafeteria, and go out into the hall. Walk right a few steps, and talk to Kim The Lunch Lady. Walk right a few steps, and talk to Travis. Talk to Maple & Chug - they have no complaints about the lunch meat. You and Larry want to get more information about the lunch meat. Ash, and Todd decide to take the lunch meat to the science lab to test it, to see if it‘s gone off. Everyone (except Chug) is complaining that the lunch meat tastes strange. Bologna is an American lunch meat, that’s known as Polony in the UK. The next day is Bologna Day in the cafeteria. Your friend Ash defends you, but Travis punches you anyway. Another student, Travis Phelps, starts bullying you. The class lesson is over, and you are out in the hall. The teacher, Mrs Packerton, is talking to you. Walk right, until you see the torn hole in the page. Talk with her to learn more about the Great Beast. Interact with it, and you find the Prophet. Walk right until you see the paper decoration. He gives you a dire warning about the sun burning out. Walk left a few steps, then climb down the ladder. Talk to the Monster, who’s not in a very good mood. Oh dear! She tells you to seek out the Great Oracle. Talk to her, to learn that their ancestors were mauled by the Great Beast. Talk to him, and he tells you about the Wise Prophet. Walk right again, until you see Mr Light-Triangle-Head.

Try and talk to him, but he’s not very talkative. Walk right until you see Mr Dark-Triangle-Head. You’re a stick-figure doodled on the page of a notebook. There’s still a few hours before your trial, so you decide to tell more of your story. You’re on Death Row, and you’re being interviewed by a journalist, Clare Nettles.

Then the Phantom tells you to RUN! Keep running, until you reach the doorway. The Phantom also talks to you, but it’s still so distorted, you can’t make out what he’s saying. A voice talks to you, but it’s talking backwards. You’re playing as Sal again, and you find yourself in… nothingness. You faint from the shock, and fall out of the tree house.

Larry pleads for your help to get Sal out of jail. But just as you are about to leave, the Ghost Of Larry appears. You were really hoping to find something that would support Sal’s story. Look at floor on the right - still nothing interesting. Look at shelves on the right - just tools and other junk. Look at picture of Larry’s parents on the wall. Search boxes on the ground - nothing interesting. Head left, and continue left to the tree. After your last session with Sal, you need to know if he is telling the truth or not, so you visit his old apartment block.
